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Přístupy od 27.3.1999 | |
Index novinek: 3.11.-9.11.1997
6.listopadu 1997, 09:00
- "-altmode" uses the original 384x257 used in .20
- "-vesa6bit" will force 6bit VESA palettes
- Fixed banking problem in VESA banked modes
ACE32 v1.4 - nová verze emulátoru Jupiter Ace.5.listopadu 1997, 11:15
- Reg$2137 was calculating the horizontal position incorrectly
- Fixed up a looping bug in sound DSP
- Added Key to dump SRAM to Harddisk (tilde key, ~) during game
- Fixed up gain sound effects
- Fixed a couple of SPC timer bugs
- Added Stereo Sound! (Use -Z)
- Added some precision to the DSP (this seemed to have slowed emulation down)
- Changed Real Time State Save Format. However, ZSNES will automatically
convert from an older format
- Fixed up a sprite ordering bug. Thanks to Y0SHi!
- Added Scanlines (Use -N; only available for 256 x 256 / 640 x 480 x 65536
- Adjusted SPC timers
- Fixed up BG Mode 0 display
- Fixed up a bug that crashes when hirom sram is accessed
- Fixed up a VIRQ bug
- Added a simple, yet effective DSP timer wait substitute. Seems to make
many games run much faster with sound!
- Fixed VRAM increment bug
- Fixed up multiple SPC bugs
- Player 2 was still reading the joystick even though keyboard was
selected. This is now fixed.
- Added VSync (-w)
- Added a very simple GUI. Currently, it only loads, reset, and quit.
Also, load cannot change the current directory.
- Added -m to disable the GUI
- Added Stereo to zsnes.cfg. Add this if you want to enable stereo :
Stereo = 1
4.listopadu 1997, 10:00
- podpora Strider, UN Squadron, Japanese Street Fighter II Turbo, Street Fighter II Championship Edition
a castecne Carrier Air Wing Jap
- Native MS Sidewinder Gamepad support
- SNES Pad input devices support
- plus mnoho dalsich technickych vylepseni, kterym vetsinou vubec nerozumim... ;-)
3.listopadu 1997, 18:00
3.listopadu 1997, 11:00
3.listopadu 1997, 10:00
3.listopadu 1997, 09:00
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(C) 1997 PEAR